Built-in server plugins
Hidden: Source servers ran SourceMod plugins by Paegus, Ice and
others. Hidden: Rebuild has the popular ones built in, with the same cvars, so an old server config
keeps working. Every plugin is off until its main cvar turns it on; put the cvars in your
server.cfg.
This list is generated from the source code, so it's always the current build's.
Automatic Ammo Requester
A marine out of spare magazines asks for ammo.
Ported from Paegus's hsm_ammoreq 1.0.1.
| Cvar | Default | What it does |
|---|---|---|
hsm_ammoreq | 0 | Do IRIS out of spare magazines ask for ammo? 0: Disable, 1: Enable |
Anti-Blur
A marine hit by a teammate's FN303 bolt loses the blur.
Ported from Paegus's hsm_antiblur 1.0.0.
| Cvar | Default | What it does |
|---|---|---|
hsm_antiblur | 0 | Clear the blur of IRIS hit by a teammate's FN303? 0: Disable, 1: Enable |
Beta 5 Physics
The Hidden's physics hits of 100 to 500 damage take 75, unless the victim has no more than that, and can shake screens.
Ported from Paegus's hsm_b5phys 1.1.0.
| Cvar | Default | What it does |
|---|---|---|
hsm_b5phys | 0 | Cap the Hidden's physics hits at 75 damage, as Beta 5 did? 0: Disable, 1: Enable |
hsm_b5physics_range | 2000 | Impact shaker range scaler if hsm_b5phys_shaker is 2. |
hsm_b5physics_shaker | 2 | Impact shaker mode. 0: Off, 1: On for target only, 2: Everyone scaled to range, 3: On for EVERYONE, EVERYWHERE in the universer! |
Carry the one
Marines who weren't picked as the Hidden keep their weighting.
Ported from Paegus's hsm_carrytheone 1.0.2.
| Cvar | Default | What it does |
|---|---|---|
hsm_ct1 | 0 | Carry IRIS's weighting over to the next round? 0: Disable, 1: Enable |
hsm_ct1_keep | 1.0 | existing weight to carry forward. 0: None (0%) Disables plugin, 1: Full (100%). |
hsm_ct1_purge | 0.0 | purge weighting on map change? 0: Disabled, 1: Enabled. |
Dynamic Round Timer
The round length grows with the number of players.
Ported from Phaedrus and Paegus's hsm_drt 1.0.0.
| Cvar | Default | What it does |
|---|---|---|
hsm_drt | 0 | Set mp_roundtime from the number of players? 0: Disable, 1: Enable |
hsm_drt_basetime | 150 | Base time for round. |
hsm_drt_inctime | 30 | Additional time for each IRIS player. |
hsm_drt_randtime | 30 | Additional random time added per round. 0: None |
Fake Tickrate
The Hidden's stamina regenerates and drains as at another tickrate.
Ported from Paegus's hsm_fakerate 1.0.1.
| Cvar | Default | What it does |
|---|---|---|
hsm_fr_tick | 0 | The effective tickrate the Hidden's stamina flows at. 0: the server's own |
Friendly Fire Radio
A marine hurt by a teammate calls it out over the radio.
Ported from Paegus's hsm_ffire 1.0.3.
| Cvar | Default | What it does |
|---|---|---|
hsm_ffire | 0 | Do IRIS hurt by a teammate call it out? 0: Disable, 1: Enable |
hsm_ffire_named | 1.0 | Does the victim name their attacker? 0: No, 1: Yes. |
HandiCap
The Hidden handicaps itself from a chat menu, with less damage or less health.
Ported from Ice's Hdn_HandiCap 2.0.0.
| Cvar | Default | What it does |
|---|---|---|
hsm_handicap_damagereduction | 0.0 | Used for reporting, can not be used to adjust anything |
hsm_handicap_enable | 0 | Enable/disable handicap plugin |
hsm_handicap_healthreduction | 0.0 | Used for reporting, can not be used to adjust anything |
Mirror Damage
Team damage between marines is given back to the victim and reflected on the attacker.
Ported from Paegus's hsm_mirrordmg 1.0.2.
| Cvar | Default | What it does |
|---|---|---|
hsm_mirror | 0 | Mirror or absorb team-damage? 0: Disable, 1: Enable |
hsm_mirror_armour | 0.0 | Restore hsm_mirror_ratio health to victim but don't take it from attacker |
hsm_mirror_ratio | 0.666666 | Team-damage to restore or reflect. 0: Disable (0%), 1: Full (100%). |
hsm_mirror_spawnguard | 10.0 | Seconds from round start have 100% restore/reflect. Automatically disabled on hidden attack. 0: Disable |
hsm_mirror_weightadd | 0.0 | Add the remaining damage to the victim's weight-points? 0: Disable, 1: Enable |
Physics Vs
The Hidden fights with props only, and marines are held to set weapons.
Ported from Paegus's hsm_physv 1.0.0.
| Cvar | Default | What it does |
|---|---|---|
hsm_pv_amax | 1 | Maximum IRIS players for automatic mode. |
hsm_pv_mode | 0 | Physics Vs mode. 0: Disabled, 1: Enabled, 2: Automatic. |
hsm_pv_primaries | 4 | The Primary weapon number. 0: Fn2000, 1: P90, 2: Shotgun, 3: Fn303, 4: None. 5: Any. |
hsm_pv_regen | 0.25 | Fraction of damage to restore to hidden as health. 0: None. 1: 100%. |
hsm_pv_secondaries | 3 | The secondary weapon number. 0; FiveseveN, 1: FNP9, 2: None, 3: Any. |
| Command | Side | What it does |
|---|---|---|
hsm_pv | server | Shows or adjusts Physics vs mode: hsm_pv [m(ode) #|a(utomax) #|p(rimary) #|s(econdary) #] |
Beta 5 PigShove
The pigstick shoves marines until the Hidden is badly hurt.
Ported from Paegus's hsm_pigshove 1.1.5.
| Cvar | Default | What it does |
|---|---|---|
hsm_pigshove | 0 | Does the pigstick shove marines instead? 0: Disable, 1: Enable |
hsm_pigstick | 1 | Does normal pigstick kick in when hidden is enraged? 0: Disable, 1: Enable |
Physics vs Pistols
Marines keep only their pistols and the knife barely hurts.
Ported from Paegus's hsm_pvp 2.0.1.
| Cvar | Default | What it does |
|---|---|---|
hsm_pvp | 0 | Physics vs Pistols mode. 0: Disable, 1: Enable |
hsm_pvp_knifedmg | 0 | How much damage the knife does while PVP mode is enabled. |
Radio Trip Alarm
A tripped sonic alarm sounds over the radio for everyone but the Hidden, with a marker on their HUD.
Ported from Paegus's hsm_radioalarm 1.1.1.
| Cvar | Default | What it does |
|---|---|---|
hsm_radioalarm | 0 | Do tripped sonic alarms sound over the radio, for everyone but the Hidden? 0: Disable, 1: Enable |
hsm_rta_hud | 1 | Radio Trip Alarm HUD indicator. 0: Disable. 1: Enable |
Radio+
Two more radio calls, radio 9 (Negative) and radio 11 (Secure Location).
Ported from Paegus's hsm_radioplus 1.0.0.
| Cvar | Default | What it does |
|---|---|---|
hsm_radioplus | 0 | Add radio 9 (Negative) and radio 11 (Secure Location)? 0: Disable, 1: Enable |
Radio Taunts
A Hidden taunting next to a corpse is heard over the marines' radio, and can taunt by itself after a kill.
Ported from Paegus's hsm_radiotaunts 1.0.2.
| Cvar | Default | What it does |
|---|---|---|
hsm_rpt | 0 | Do the Hidden's taunts near a corpse go out over the IRIS radio? 0: Disable, 1: Enable |
hsm_rpt_auto | 0 | Chance for Hidden to automatically taunt when he kills. 0: Never. 1: Always. |
hsm_rpt_chat | 1 | Successfully radioed taunts appear in global chat? 0: No, 1:Yes. |
hsm_rpt_last | 0.333333 | Alternate chance for Hidden to automatically taunt on the 2nd to last possible kill. 0: No alternate. 1: Always. |
Radio to Voice
The Hidden hears the marines' radio calls from their headsets.
Ported from Paegus's hsm_radiovoice 1.0.2.
| Cvar | Default | What it does |
|---|---|---|
hsm_radiovoice | 0 | Does the Hidden hear IRIS radio calls from their headsets? 0: Disable, 1: Enable |
Request Backup
A badly hurt marine calls for backup.
Ported from Paegus's hsm_reqbackup 1.0.2.
| Cvar | Default | What it does |
|---|---|---|
hsm_reqbackup | 0 | Do hurt IRIS call for backup? 0: Disable, 1: Enable |
hsm_reqbackup_threshold | 37 | Hitpoint threshold for IRIS to call for backup. 1~99 |
Beta 5 Hidden Roar
The Hidden cries out when hurt.
Ported from Paegus's hsm_roar 1.0.1.
| Cvar | Default | What it does |
|---|---|---|
hsm_roar | 0 | Does the hidden cry out when hurt? 0: Disable, 1: Enable |
hsm_roar_303 | 0 | Does the hidden only cry out on 303 hits? 0: All hits, 1: Only initial 303 hit |
Sonic mines
Sonic alarms only go off for the Hidden, and support marines can turn them into trip mines.
Ported from Ice's hdn_sonicmines 0.9.0.
| Cvar | Default | What it does |
|---|---|---|
sm_sonicmines_enable | 0 | Sonic alarms only go off for the Hidden, and support marines can make trip mines? 0: Disable, 1: Enable |
sm_sonicmines_hiddencanhear | 0.0 | Is the sonic alarm sound heard by the hidden? |
sm_sonicmines_notify | 1.0 | Tell marines, once every seven alarms that go off, that alarms only sound for the Hidden |
sm_sonicmines_tripmines | 1.0 | Enables the trip mine ability |
ScuzTools Spectator Hidden Trail
Spectators and dead players see the Hidden as a trail coloured by its health.
Ported from Scuz's scuztools_hdnspec 1.0.
| Cvar | Default | What it does |
|---|---|---|
hsm_spectrail | 0 | Do spectators and the dead see the Hidden as a trail coloured by its health? 0: Disable, 1: Enable |
Team Aura / Tracer / Tracker
Beta 6's proposed team aura, radio call sprites and radio alarms.
Ported from Paegus's hsm_teamaura 1.1.1.
| Cvar | Default | What it does |
|---|---|---|
hsm_ta | 0 | Team aura, radio sprites and radio alarms? 0: Disable, 1: Enable |
hsm_ta_anyone | 1 | Can anyone see Hidden sprites when dead? 0: No, Admins only. 1: Yes. |
hsm_ta_irisaura | 1 | Draw team-sprites for IRIS? 0: Never. 1: When +AURA is held. 2: Only spectators. |
hsm_ta_radioalarm | 1 | Enable radio-alarms? 0: No, Sonic alarms. 1: Yes, alarms transmit over radio instead. |
hsm_ta_radiosprite | 1 | Draw emitter sprites for IRIS & Alarm radio signals? 0: No, 1: Yes. |
Visibility
The Hidden can show itself, as a plant pot by default.
Ported from Paegus's hsm_visibility 1.2.4.
| Cvar | Default | What it does |
|---|---|---|
hsm_vis | 0 | Enable or disable Hidden's visibility toggle. |
hsm_vis_mintime | 0.2 | Minimum number of seconds that hidden appears for when toggling visibility. |
hsm_vis_model | models/executive/hr_model_plantpot01.mdl | Model file to use for visible hidden player. |
| Command | Side | What it does |
|---|---|---|
+visible | server | Makes Hidden player visible using model defined by hsm_vis_model |