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Built-in server plugins

Hidden: Source servers ran SourceMod plugins by Paegus, Ice and others. Hidden: Rebuild has the popular ones built in, with the same cvars, so an old server config keeps working. Every plugin is off until its main cvar turns it on; put the cvars in your server.cfg.

This list is generated from the source code, so it's always the current build's.

Automatic Ammo Requester

A marine out of spare magazines asks for ammo.
Ported from Paegus's hsm_ammoreq 1.0.1.

CvarDefaultWhat it does
hsm_ammoreq0Do IRIS out of spare magazines ask for ammo? 0: Disable, 1: Enable

Anti-Blur

A marine hit by a teammate's FN303 bolt loses the blur.
Ported from Paegus's hsm_antiblur 1.0.0.

CvarDefaultWhat it does
hsm_antiblur0Clear the blur of IRIS hit by a teammate's FN303? 0: Disable, 1: Enable

Beta 5 Physics

The Hidden's physics hits of 100 to 500 damage take 75, unless the victim has no more than that, and can shake screens.
Ported from Paegus's hsm_b5phys 1.1.0.

CvarDefaultWhat it does
hsm_b5phys0Cap the Hidden's physics hits at 75 damage, as Beta 5 did? 0: Disable, 1: Enable
hsm_b5physics_range2000Impact shaker range scaler if hsm_b5phys_shaker is 2.
hsm_b5physics_shaker2Impact shaker mode. 0: Off, 1: On for target only, 2: Everyone scaled to range, 3: On for EVERYONE, EVERYWHERE in the universer!

Carry the one

Marines who weren't picked as the Hidden keep their weighting.
Ported from Paegus's hsm_carrytheone 1.0.2.

CvarDefaultWhat it does
hsm_ct10Carry IRIS's weighting over to the next round? 0: Disable, 1: Enable
hsm_ct1_keep1.0existing weight to carry forward. 0: None (0%) Disables plugin, 1: Full (100%).
hsm_ct1_purge0.0purge weighting on map change? 0: Disabled, 1: Enabled.

Dynamic Round Timer

The round length grows with the number of players.
Ported from Phaedrus and Paegus's hsm_drt 1.0.0.

CvarDefaultWhat it does
hsm_drt0Set mp_roundtime from the number of players? 0: Disable, 1: Enable
hsm_drt_basetime150Base time for round.
hsm_drt_inctime30Additional time for each IRIS player.
hsm_drt_randtime30Additional random time added per round. 0: None

Fake Tickrate

The Hidden's stamina regenerates and drains as at another tickrate.
Ported from Paegus's hsm_fakerate 1.0.1.

CvarDefaultWhat it does
hsm_fr_tick0The effective tickrate the Hidden's stamina flows at. 0: the server's own

Friendly Fire Radio

A marine hurt by a teammate calls it out over the radio.
Ported from Paegus's hsm_ffire 1.0.3.

CvarDefaultWhat it does
hsm_ffire0Do IRIS hurt by a teammate call it out? 0: Disable, 1: Enable
hsm_ffire_named1.0Does the victim name their attacker? 0: No, 1: Yes.

HandiCap

The Hidden handicaps itself from a chat menu, with less damage or less health.
Ported from Ice's Hdn_HandiCap 2.0.0.

CvarDefaultWhat it does
hsm_handicap_damagereduction0.0Used for reporting, can not be used to adjust anything
hsm_handicap_enable0Enable/disable handicap plugin
hsm_handicap_healthreduction0.0Used for reporting, can not be used to adjust anything

Mirror Damage

Team damage between marines is given back to the victim and reflected on the attacker.
Ported from Paegus's hsm_mirrordmg 1.0.2.

CvarDefaultWhat it does
hsm_mirror0Mirror or absorb team-damage? 0: Disable, 1: Enable
hsm_mirror_armour0.0Restore hsm_mirror_ratio health to victim but don't take it from attacker
hsm_mirror_ratio0.666666Team-damage to restore or reflect. 0: Disable (0%), 1: Full (100%).
hsm_mirror_spawnguard10.0Seconds from round start have 100% restore/reflect. Automatically disabled on hidden attack. 0: Disable
hsm_mirror_weightadd0.0Add the remaining damage to the victim's weight-points? 0: Disable, 1: Enable

Physics Vs

The Hidden fights with props only, and marines are held to set weapons.
Ported from Paegus's hsm_physv 1.0.0.

CvarDefaultWhat it does
hsm_pv_amax1Maximum IRIS players for automatic mode.
hsm_pv_mode0Physics Vs mode. 0: Disabled, 1: Enabled, 2: Automatic.
hsm_pv_primaries4The Primary weapon number. 0: Fn2000, 1: P90, 2: Shotgun, 3: Fn303, 4: None. 5: Any.
hsm_pv_regen0.25Fraction of damage to restore to hidden as health. 0: None. 1: 100%.
hsm_pv_secondaries3The secondary weapon number. 0; FiveseveN, 1: FNP9, 2: None, 3: Any.
CommandSideWhat it does
hsm_pvserverShows or adjusts Physics vs mode: hsm_pv [m(ode) #|a(utomax) #|p(rimary) #|s(econdary) #]

Beta 5 PigShove

The pigstick shoves marines until the Hidden is badly hurt.
Ported from Paegus's hsm_pigshove 1.1.5.

CvarDefaultWhat it does
hsm_pigshove0Does the pigstick shove marines instead? 0: Disable, 1: Enable
hsm_pigstick1Does normal pigstick kick in when hidden is enraged? 0: Disable, 1: Enable

Physics vs Pistols

Marines keep only their pistols and the knife barely hurts.
Ported from Paegus's hsm_pvp 2.0.1.

CvarDefaultWhat it does
hsm_pvp0Physics vs Pistols mode. 0: Disable, 1: Enable
hsm_pvp_knifedmg0How much damage the knife does while PVP mode is enabled.

Radio Trip Alarm

A tripped sonic alarm sounds over the radio for everyone but the Hidden, with a marker on their HUD.
Ported from Paegus's hsm_radioalarm 1.1.1.

CvarDefaultWhat it does
hsm_radioalarm0Do tripped sonic alarms sound over the radio, for everyone but the Hidden? 0: Disable, 1: Enable
hsm_rta_hud1Radio Trip Alarm HUD indicator. 0: Disable. 1: Enable

Radio+

Two more radio calls, radio 9 (Negative) and radio 11 (Secure Location).
Ported from Paegus's hsm_radioplus 1.0.0.

CvarDefaultWhat it does
hsm_radioplus0Add radio 9 (Negative) and radio 11 (Secure Location)? 0: Disable, 1: Enable

Radio Taunts

A Hidden taunting next to a corpse is heard over the marines' radio, and can taunt by itself after a kill.
Ported from Paegus's hsm_radiotaunts 1.0.2.

CvarDefaultWhat it does
hsm_rpt0Do the Hidden's taunts near a corpse go out over the IRIS radio? 0: Disable, 1: Enable
hsm_rpt_auto0Chance for Hidden to automatically taunt when he kills. 0: Never. 1: Always.
hsm_rpt_chat1Successfully radioed taunts appear in global chat? 0: No, 1:Yes.
hsm_rpt_last0.333333Alternate chance for Hidden to automatically taunt on the 2nd to last possible kill. 0: No alternate. 1: Always.

Radio to Voice

The Hidden hears the marines' radio calls from their headsets.
Ported from Paegus's hsm_radiovoice 1.0.2.

CvarDefaultWhat it does
hsm_radiovoice0Does the Hidden hear IRIS radio calls from their headsets? 0: Disable, 1: Enable

Request Backup

A badly hurt marine calls for backup.
Ported from Paegus's hsm_reqbackup 1.0.2.

CvarDefaultWhat it does
hsm_reqbackup0Do hurt IRIS call for backup? 0: Disable, 1: Enable
hsm_reqbackup_threshold37Hitpoint threshold for IRIS to call for backup. 1~99

Beta 5 Hidden Roar

The Hidden cries out when hurt.
Ported from Paegus's hsm_roar 1.0.1.

CvarDefaultWhat it does
hsm_roar0Does the hidden cry out when hurt? 0: Disable, 1: Enable
hsm_roar_3030Does the hidden only cry out on 303 hits? 0: All hits, 1: Only initial 303 hit

Sonic mines

Sonic alarms only go off for the Hidden, and support marines can turn them into trip mines.
Ported from Ice's hdn_sonicmines 0.9.0.

CvarDefaultWhat it does
sm_sonicmines_enable0Sonic alarms only go off for the Hidden, and support marines can make trip mines? 0: Disable, 1: Enable
sm_sonicmines_hiddencanhear0.0Is the sonic alarm sound heard by the hidden?
sm_sonicmines_notify1.0Tell marines, once every seven alarms that go off, that alarms only sound for the Hidden
sm_sonicmines_tripmines1.0Enables the trip mine ability

ScuzTools Spectator Hidden Trail

Spectators and dead players see the Hidden as a trail coloured by its health.
Ported from Scuz's scuztools_hdnspec 1.0.

CvarDefaultWhat it does
hsm_spectrail0Do spectators and the dead see the Hidden as a trail coloured by its health? 0: Disable, 1: Enable

Team Aura / Tracer / Tracker

Beta 6's proposed team aura, radio call sprites and radio alarms.
Ported from Paegus's hsm_teamaura 1.1.1.

CvarDefaultWhat it does
hsm_ta0Team aura, radio sprites and radio alarms? 0: Disable, 1: Enable
hsm_ta_anyone1Can anyone see Hidden sprites when dead? 0: No, Admins only. 1: Yes.
hsm_ta_irisaura1Draw team-sprites for IRIS? 0: Never. 1: When +AURA is held. 2: Only spectators.
hsm_ta_radioalarm1Enable radio-alarms? 0: No, Sonic alarms. 1: Yes, alarms transmit over radio instead.
hsm_ta_radiosprite1Draw emitter sprites for IRIS & Alarm radio signals? 0: No, 1: Yes.

Visibility

The Hidden can show itself, as a plant pot by default.
Ported from Paegus's hsm_visibility 1.2.4.

CvarDefaultWhat it does
hsm_vis0Enable or disable Hidden's visibility toggle.
hsm_vis_mintime0.2Minimum number of seconds that hidden appears for when toggling visibility.
hsm_vis_modelmodels/executive/hr_model_plantpot01.mdlModel file to use for visible hidden player.
CommandSideWhat it does
+visibleserverMakes Hidden player visible using model defined by hsm_vis_model

Hidden: Rebuild, a community rebuild of Hidden: Source (Calibre Studios, Beta 4b, 2006) on Source SDK 2013. Not affiliated with Calibre Studios or Valve.