Carrying without the jank
2026-09-30
v1.0.3.0 fixes what players ran into on the first public servers, and has Hidden: Rebuild's own logo.

Gameplay and fixes
- Carrying: a barrel or a body in the Hidden's hands no longer blocks his pounce or makes it lag. What he carries stopped pushing him around, and his game stopped guessing wrong about his weapon while his hands are full.
- Paint and blood on props: FN303 paint splats and blood on crates, barrels and pipes show up as splats again instead of big pink and black checkerboards, and the console no longer fills up with "bad reference count" warnings.
- Bunny hopping was checked against Beta 4b: jumping, air control and the speed limits are the same. How fast you can build speed does depend on the server's tickrate.
Servers
- An example config:
cfg/server_example.cfglists every server setting of the release and its plugins, with its default and what it does. Copy it tocfg/server.cfgand change what you need; updates never touch your copy. See the servers page. hdn_hidehiddendecals 1keeps blood and bullet marks off the Hidden. Beta 4b let them show where he'd been hit, so they still do by default.hdn_targetnames 0turns off the name and health under the crosshair ("Friend: ..." for marines, "Enemy: ..." for the Hidden up close). On by default, as in Beta 4b.
The game, this site and the launcher have a new logo and icon of our own.
Servers only accept players on the same version, so update both when you get this one; the launcher does it for you.